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gloomhaven rift event cards

gloomhaven rift event cardsellen macarthur is she married

You end the day in a tavern, easing the frustration with a drink and loud laments about the coin.\n\n"Those markings are very interesting." The scene turns bloody, and you are barely able fight them off.\n\nAll start scenario with 4 damage. You won't be so easily fooled. "\n\nAdd City Event 62 to the deck. They are very grateful.\n\nGain 1 prosperity.\n\nOTHERWISE: You try to follow the trail, but end up getting turned around and lost. He starts yelling, and you flee as quickly as possible.\n\nLose 1 reputation. That is, until you start vomiting. You think about waiting for them to return, but it s possible they have already been alerted to your presence. Reading one, you learn that the Sanctuary of the Great Oak is lying down the foundations of a new building on the east side of Gloomhaven. "\n\nYou look around to see that some disfiguring disease has indeed come over the lot of them.\n\nThe man scratches the side of his face with one hand while he slowly pulls out a sword with the other. Privacy Settings Etsy uses cookies and similar technologies to give you a better experience, enabling things like: basic site functions ensuring secure, safe transactions secure account login ', 'The Nightshroud kicks one of the corpses. ', '"Oh, mywell, okay." The man claps his hands together.\n\n"Just splits in half. ', '/assets/cards/events/base/road/re-09-b-b.png', '/assets/cards/events/base/road/re-09-f.png', 'You have only wandered off the main road in search of your destination when the ground begins to shift, beneath your feet.\n\nWhat was once solid now gives way, and you find yourself falling down into a dark pit. "\n\nIn the morning, you hear news that a shipment of rare minerals bound for the capital was stolen in the night. You silently move closer, catching a glimpse of multiple radiant figures through the tress.\n\nThey are Sun Demons, perhaps the same ones who accosted you earlier. Many people start looking in your direction, muttering about how you have the nerve to associate with Orchids as well. ", 'You notch your bow and take a few steps forward to find a better shooting position. They leave, grumbling threats.\n\nLose 1 reputation. The fight is arduous, but in the end, the assassins are dead, and you hope they don t come back.\n\nLose 1 {Check} each.\n\nDiscard 2 cards each.\n\nAll start scenario with 2 damage. It may prove to be a good time. It is a great night of revelry at the Sleeping Lion. The Mindthief thanks you, explaining that her colony in the sewers is being poisoned, and the poison is quickly migrating to the city\'s water supply. ', 'Take the opportunity to run from the bear before it gets any closer. "\n\nWith the clank of his sword sheath against his armor and a loud groan, the man stands up. Yes, having rank three in Loot can give a party a large amount of items and loot, but it doesn't seem to have the same power as some of the other level nine cards. The instant you loose the arrow, however you notice something odd about the birds. I wouldn\'t suppose you lot might spare me some coin?" When you get back to your room, you cook up a nice hearty soup and have a great meal.\n\nAll start scenario with {Bless}. ', 'REPUTATION < -4: You pick up an unremarkable set of silverware on the way to the event. I barely escaped with my life, but my partners weren\'t so lucky.\n\n"One of them was carrying something valuable an artifact we managed to find in our, uh, business. As you eat some of your rations, something sticking up out of the ground in the distance catches your attention.\n\nYou move closer, and what you thought was a signpost turns out to be a human skull impaled on a spike.\n\nThere is something sticking out of the skulls mouth. ', 'You shrug and grab the staff, half expecting something exciting to happen when you do. ', '/assets/cards/events/base/road/re-04-b-b.png', '/assets/cards/events/base/road/re-04-f.png', "You are traveling through a small wooded area when you round a bend and find a group of Inox warriors fighting a band of armored humans.\n\nWith all the commotion, it's hard to discern more details, but the humans look like guards from Gloomhaven. The situation devolves into a bloody battle. I'm in command of my own life, and I'm going to do what I want with it. When you reach the main road, you say your good-byes and then make the long trek back to where you were going.\n\nGain 1 reputation.\n\nDiscard 2 cards each. Treasure: Random Item Design Reward: Black Censor. You agree that the power of flight is pretty great, but you convince the Quatryl that the world can wait a day for him to get some rest and organize his thoughts. "', 'Demonstrate your virtue by offering to escort the merchant back to Gloomhaven. It doesn't go well, and by the time you emerge from the dense forest and find your bearings, you are exhausted.\n\nDiscard 3 cards each. ", '/assets/cards/events/base/city/ce-23-b-b.png', '/assets/cards/events/base/city/ce-23-f.png', 'Upon returning to the city after your latest adventure, you are approached by a high-ranking guard at the gate.\n\n"Ah. Consume {SmallItem} item each.\n\nGain 1 collective "Bloody Axe" (Item 117). He becomes rather distraught as the door slams shut in his face, but surely he'll get over it. As a level nine card for the Quartermaster class, the top half of the card doesn't seem all that powerful. the manager pleads. ', "Nothing like busting some drunken skulls to lift one's spirits. It could be important.\n\nAdd City Event 68 to the deck. "I\'ve got a big job, and I figure if anyone wouldn\'t mind digging up graves, it would be you miscreants. You package it up and ship it off to the Tinkerer. "Go in peace, then," the leader says. After some wait, you pass through the doors and are surprised to see the Sawbones sitting near the back of the room by himself. ', "{Circles} {Eclipse}: You grab the child and lift her clear of the haunting area. ', 'Not wanting to tell the brother that you left the corpse out in the sun to rot, you take the time to dig a hole and give it a proper burial.\n\nWhen you bring the chain back, the brother is understandably distraught, but he thanks you forgiving him closure about what happened.\n\nGain 2 reputation. "\n\nYou turn around to see Red Nick, a well-known fence, leaning up against the wall. Flavors beyond your wildest imagination! The note doesn\'t say exactly how and the thing has no apparent use. You guess the leader wasn't kidding about needing to buy food.\n\nAll start scenario with 3 damage. Even at higher levels, this card is incredibly useful in dealing with hordes of enemies and high-level bosses. "', 'Intervene with the guards and find out what is going on. As the flock turns and descends toward your you realize you just shot at a group of drakes. Advancing, you see a trade caravan fighting off a swarm of Vermlings.\n\nYou can easily see that the caravan guards are not doing well. You can\'t know where that parchment came from and if anyone saw you dealing with this creaturewell, they might get the wrong idea. Gloomholdin' is a free print-and-play game that replaces Gloomhaven's hex-based exploration and combat . You ask about the fight, but she just shakes her head. "I have still been receiving reports about large, flying lizards from the scouts. The arrow misses, but it gets their attention. "', 'Raid the warehouse and recover the stolen goods. I\'m afraid I no longer have the strength to stand. ', "You smile widely and approach the man. There are several instant-kill cards in Gloomhaven. ', '/assets/cards/events/base/city/ce-45-b-b.png', '/assets/cards/events/base/city/ce-45-f.png', 'Anticipating an enjoyable night of drinks at the Sleeping Lion, you enter the tavern to see a familiar Savvas sitting at your usual table. ', '/assets/cards/events/base/road/re-02-b-b.png', '/assets/cards/events/base/road/re-02-f.png', 'You are feeling a tad hungry as you walk down the road. ', '/assets/cards/events/base/city/ce-24-b-b.png', '/assets/cards/events/base/city/ce-24-f.png', 'On a trip to the Coin District, you catch sight of an old wiry Valrath carrying a large, intricate vase out his front door.\n\nAs you get closer, the Valrath begins to struggle with the vase, sweat pouring from his brow. The merchants express their appreciation with a bit of coin.\n\nGain 2 gold each.\n\nReputation > 9: Gain 1 additional gold each. ", '/assets/cards/events/base/road/re-14-b-b.png', '/assets/cards/events/base/road/re-14-f.png', 'You are walking down the road when the sound of many wings pulls your gaze to the sky. Fish directs you to pull out your rod and both you and he hold your respective rods over the table.\n\nA specific location on the map glows brightly and Fish laughs. You are considering stopping for a meal when you come across a thicket of bushes covered in red berries.\n\nThe berries look delicious, but you hesitate. ', '/assets/cards/events/base/city/ce-59-b-b.png', '/assets/cards/events/base/city/ce-59-f.png', 'You are wandering the Ward of Scales in the evening when a crowd of people begins to form outside one of the shops, growing louder and more dense by the second.\n\nAs you approach, you see a terrified family of Quatryls through a familiar angry mob. They'll get no payments from you. The crowd is very impressed that you managed to ward off the creatures without using force.\n\nGain 2 reputation. "It\'s a good thing I ran into you, though. "Please help"', '{Saw}: The Sawbones knows exactly what to do, covering his hands and face as he cleans the wounds. "', 'You move closer and join in on the fun. It allows those of the Beast Tyrant class to move anyone on the board. ', '/assets/cards/events/base/road/re-43-b-a.png', "Leave the core alone. ", '/assets/cards/events/base/city/ce-36-b-b.png', '/assets/cards/events/base/city/ce-36-f.png', 'As you return to town after your latest adventure, you see smoke rising from the walls of the city. You are filled with a troubling sense of foreboding as you catch a whiff of smoke in the air. The arrow flies true and connects with one of the birds. Gloomhaven road and city event cards manager Very useful app for playing Gloomhaven with multiple groups with separate road and city event decks. 90, Demonic Rift - Retire a Spellweaver to add a road event (44). "It\' s not bad! "', 'Cooperate with the guard and tell him everything you know. ", 'You laugh and wave your hand dismissively. The water stops and you are left with an open gate.\n\nUnlock "Plane of Water" 88 (D-16).\n\nParty Achievement: "Water Staff. The demons are no match for you, either in speed or in strength. We ignored it, but now she is nowhere to be found, the Hook Coast is a bed of disease, and Gloomhaven proper is on its way there, too. ', '/assets/cards/events/base/road/re-55-b-b.png', '/assets/cards/events/base/road/re-55-f.png', "At first the man looks dead, with numerous open wounds and lying in a pool of blood in the dirt/\n\nBut then he coughs and whispers something unintelligible. "', 'The logging expedition heads to the outskirts of the Corpsewood and begins felling trees and transporting them back to Gloomhaven. After they leave, you find the remainder of the night restful.\n\nNo effect.\n\nOTHERWISE: A group of irate Inox appears at the edge of your campsite. You return to the sanctuary, where the priest is pleased to have the artifacts returned, but troubled that the thieves are still out there.\n\nGain 2 reputation. Slinking around to an abandoned shop, you find a way in and pilfer the safe. It\'s movements are jerky, and there is smoke billowing out of it. Maybe I'll go to the Capital and start my own business or something. "If you could, please look into the sightings as soon as you can. "Swap positions of any two figures". Maybe you received the invitation by mistake.\n\nLose 5 collective gold.\n\nLose 1 reputation.\n\nOTHERWISE: You are one guest among many, and everyone is having too good of a time to notice your poor choice in gifts.\n\nLose 5 collective gold. When you arrive at the great building, he explains in detail all that has happened. ', 'Raise arms and fight the Lurkers back into the sea. "This is wonderful news! The Inox scatter and you are suffering from severe burns when the Elder Drake lands in front of you.\n\n"My apologies, I was only trying to help. ', 'Do your best to explain that the man was like this when you found him. It glows green in the daylight an impressive, large flask of master craftsmanship.\n\n"Aha, I knew it catch your eye! And as bad as it is for you walking, you see that others up ahead on the road are having worse trouble. More and more of the district is sinking into the sea every day; as it has been doing for as long as the town has existed. That is when you strike. They punch each other's chests, and the group lets you through.\n\nNo effect.\n\nOTHERWISE: The Inox don't seem to be budging on this payment issue, so you are forced to pass along a handful of coins. ', '/assets/cards/events/base/road/re-30-b-b.png', '/assets/cards/events/base/road/re-30-f.png', 'You approach the crest of a hill to the sound of yelling and swords clashing. You owe the boy nothing, and so let the guards take him away.\n\nNo effect. ", '/assets/cards/events/base/city/ce-46-b-a.png', 'Encourage the Cragheart to move on with its life. That\'s some high-grade garbage you\'re spewing. ', '/assets/cards/events/base/city/ce-41-b-b.png', '/assets/cards/events/base/city/ce-41-f.png', 'Walking near the West Gate, you are approached by a scrawny kid in a guard uniform, which is clearly too big for his small frame.\n\n"Hey, you all are famous!" This level four card has a very interesting set of abilities that are almost opposites of the other. You turn in the direction of the voice to see a filthy Vermling gesturing from a dark alley. You explain, however, that since he left the group, you have no knowledge of his whereabouts or dealings. You charge down the hill, weapons at the ready. Even the Inox were not expecting a move so bold. In under an hour, the Quatryl declares the contraption airworthy and jumps in the cockpit. ", '/assets/cards/events/base/city/ce-39-b-a.png', 'Refuse to help, making some excuse about being too busy. "\n\nNo effect. ', 'Criminals deserve freedom as much as the next man. "\n\n"Well see what the Captain of the Guard has to say about this," one of her captors says. What do you say to that? It is a ramshackle dwelling half sunk into the muddy foundation. "', 'PAY 10 COLLECTIVE GOLD: You open the note to discover it is from the Elementalist, who has sailed to the eastern continent to gain a deeper understanding of the elements. You make a quick exit.\n\nLose 1 reputation.\n\nOTHERWISE: The Orchid puts up no defense and the "fight "becomes rather one-sided. ", '/assets/cards/events/base/city/ce-80-b-a.png', 'The guards are not interested in a friendly discourse. "\n\nYou can see the parchment has the designs for something on it, but still you recognize this Harrower. ', 'Amidst a great deal of revelry, you put all you have into laying the foundation of the sanctuary. 1 Answer. You only manage to find a handful of goods, with the rest presumably either taken or burned.\n\nGain 2 gold each. "You see, my compatriots and I seem to be a bit lost. Have a drink with me! We will deal with this ourselves. As you eat some of your rations, something sticking up out of the ground in the distance catches your attention.\n\nYou move closer, and what you thought was a signpost turns out to be a human skull impaled on a spike.\n\nThere is something sticking out of the skulls mouth. Gloomhaven has a very unique card system that determines turn order as well as granting player's abilities. Beware you do not anger it! This level six Brute card is a lot stronger than it first appears. ", 'Continue down the path into the wood. A woman in dark leather armor leaps off her horse to comes greet you. "\n\nLose 1 reputation.\n\nGain 1 collective Bloody Axe (Item 117). Gloomhaven is a cooperative game of battling monsters and advancing a player's own individual goals. Under the strain, the Valrath loses his balance, and the fragile vase topples downward as he yells a string of curses. "\n\nLose 1 prosperity. ', '/assets/cards/events/base/city/ce-63-b-b.png', '/assets/cards/events/base/city/ce-63-f.png', 'Late in the evening, you are returning to your rooms when you hear a cry for help coming from a nearby alleyway. ', 'PAY 5 COLLECTIVE GOLD: Intrigued by the parchment, you quickly make a decision to buy it off the Harrower. The man's screams are muffled as the insects skitter down his throats.\n\nKilling monsters and demons is one thing, but the Plagueherald shouldn't be preying on people in the city. ', "You shrug and grab a handful of berries to stuff in your mouth, they are incredibly sweet and just the right amount of tart. This ability has a player place a rift token somewhere on the board. ', 'The song must serve some nefarious purpose. No one steals from you and gets away with it. ', '/assets/cards/events/base/city/ce-35-b-a.png', 'Escort the Harrowers to the New Market and help them find a spice merchant. Tell me, have you gotten to the bottom of that situation yet? "', "{Spellweaver} {Triangles} {Circles}: Despite the early hour, you head down to the Inox's forge and get an incredibly strong fire going for him so he can complete his order. The rest have armloads of much of the same.\n\nIt is obvious that this is everything the Inox have their life\'s worth in their arms and wagons. The battle leaves you wounded, but the Sunkeeper happily mends your wounds once you free her.\n\n"They seemed to think the Sun Temple is under attack by Night Demons," she says. "', "What was advertised as a few minutes turns out to be an hour or two as you lug large crates full of some foul-smelling liquid from a nearby warehouse into the hold of the ship, At least the captain is relieved that he'll be able to set sail on time, though. I hope this keeps you safe. They give you the location of the Sun Temple and implore you to hurry.\n\nUnlock "Sun Temple" 85 (M-3). "Here\'s to one last night of freedom." The man looks pretty bad off, likely attacked by some wild animal, but it's possible he could be saved. "Well, thank you, kind sirs. After dodging some rocks and getting hit by others, you find a relatively safe area and wait for the chaos to subside.\n\nAll start scenario with 2 damage. After knocking a few heads, the mob disperses.\n\nNo effect. While four damage doesn't seem like much, the fact that this spell can attack the entire room makes this card worthwhile. Care for a quick game of bone dice with me? ', 'REPUTATION < -4: You begin to agree with the Inox that Gloomhaven is a blight on the land in need of cleansing, and the Inox seems to believe you. "Listen, I\'m leaving town for a good long while. Fifty-two new item cards are included in Jaws of the Lion. You make off with a decent amount of money and leave the corpse to rot.\n\nGain 3 gold each. ", 'Bury the man and bring the chain back to his brother. "But now I see you are mercenaries from the town, correct? The survivor thanks you for your help, and you continue on your way once more.\n\nGain 1 reputation. The Valrath looks distraught and a little angry: You exchange a sympathetic glance with him and then continue about your business.\n\nNo effect.

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gloomhaven rift event cards